Ngl, clicked on this for the pun, lol. Fun concept for a game, can definitely see a lot of potential in this! Even at this length, it's got a solid set of mechanics - nice job on this!
MushroomManToad
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While the restarting from the beginning every time is going to stop me from actually finishing this game, what I've seen of it is really solid! The controls feel fantastic, the individual rooms are solid challenges, and the enemy variety is impressive for 48 hours! Definitely great work overall - would love to see a polished-up version of this after the jam!
Took a couple rounds to figure out what exactly was going on with the controls, but once I did, it was... strangely addictive? I had an absolute blast playing this - the simple but fast-paced gameplay compounded with the ever-ramping music to make one of the most frantic fishing - well, reverse fishing - games I've played! Nice job with this one!
Fun premise! My biggest issue was definitely trying to find the items I needed, basically had to walk along all the walls to find it, which wasn't great when you stick to all the walls. The not-so-sneaky thief mechanics and the details in the sounds made for an overall fun gimmick tho - nice job on this one!
Neat little concept here! I got lucky and won my first time, but ran it a few more times and found out it was a little trickier than I first gave it credit for. Instructions were a little unclear - I mostly figured out how to move the player (click the Player block) through trying to click on everything. But overall seems like a fun jam project!
Ooh, really had fun with this one! Neat spin on the reverse bullet hell genre (our team went a very different direction with it), and I had a lot of fun seeing how high of a score I could get! That said, I absolutely took your high score challenge personally - ended up with 316,611 ( https://prnt.sc/bkcHL0snkefa ) :P
Seriously, nice work on this one, y'all!
I love exploration in games, but in game jams, I don't expect to scratch that itch. Yet here was "The Edge of Space"
I had an absolute blast jumping from system to system, racing to gather resources, then moving on to the next one, never totally sure if I'd make it. It was fun to just to see what what out there in this little galaxy.
I also really enjoyed watching my ship go from being small and clunky to being a devourer of worlds (well, at least their rings :p).
I also appreciated the 10 minute window for the first system instead of 5. It gave a nice chance to get a feel for the controls and systems before being put into the heat of the game. Good design there! I ended up reaching Safety in just over half an hour
Overall, had a lot of fun in the relaxing atmosphere of this game! :D
I've never really played with anything like the attack in this game, but once I got the hang of it, it was super fun! Ended up clearing the boss on my 3rd life.
My only real critique is that I wasn't always sure what the effects I gained did (I was able to work most of them out, though). Otherwise, though, had a lot of fun. Nice job on this game!
Fantastic work with this game!
The art was on point, the main mechanic kept my attention and was fun (Thank you for not making low rolls useless - I was actually more excited to see 2s and 3s instead of 6s for once), and the music helps pull everything together into one coherent piece.
The player also felt good to control, which is vital for platformers, even in jams. Thanks for taking the time to polish that too!
I'm genuinely struggling to find anything significant to critique here -- This is one of my favorite submissions I've played thus far! :)
Cleared all 4 bosses! The presentation on this game was fantastic, and the battles made for an interesting mechanic!
My only major issue with this game was the amount of time I had to wait to watch the enemy play. It was fine for the first boss, since I'm still learning mechanics at that point, but by the end it just became frustrating.
Still enjoyed battling the bosses overall, solid work with this submission!
Had a blast playing through this! The difficulty curve is solid, with the first level giving you just enough a chance to experiment with how the game works, and building challenge from there. I kept finding myself barely beating stages, which was super satisfying.
My only critique would be that it would have been nice to have an indication of enemy range, as well as a clearer indication of player range (moving the mouse towards the player wouldn't always turn the cursor yellow by the correct tile).
But overall, once I got a grasp of how things worked, I had a lot of fun with this game! Nice job with this one!
Fantastic job with this game! It seems you knew the exact scope of a game you could pull off in the 48 hours, and you took a fair amount of time polishing it and making it feel fun to play. The concept is also a really interesting take on an old genre, and at least for me, it was ridiculously fun to play with. The fact that you can also choose your own skills to match your playstyle also adds a lot to this game. The only thing I could never figure out is what "F" did...
Seriously though, I think I've sunk somewhere between 3-5 hours into this game these last two days. It's well made, challenging but (usually) fair, and a lot of fun to play. Awesome, awesome job with this one!
Also, I tied your record :) http://prntscr.com/15irm6c
I had fun playing through this game, the concept interesting to mess around with, and there were quite a few clever setups.
My one major complaint with this game is about the moving lasers. I don't mind them as a challenge element, but sometimes, as it passed by a corner, it clipped the player blocks at unexpected angles, forcing me to restart from the checkpoint. The staircase at the end of (by my count) Checkpoint 6 was a particular point where I lost a couple times after completing the challenge of that stage because the purple layer swept through and killed me while I couldn't really see it coming.
Other than that, though, this was all around a well-designed and enjoyable game to play. Nice job!