Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

MushroomManToad

34
Posts
A member registered Jun 13, 2021

Creator of

Recent community posts

Ngl, clicked on this for the pun, lol. Fun concept for a game, can definitely see a lot of potential in this! Even at this length, it's got a solid set of mechanics - nice job on this!

While the restarting from the beginning every time is going to stop me from actually finishing this game, what I've seen of it is really solid! The controls feel fantastic, the individual rooms are solid challenges, and the enemy variety is impressive for 48 hours! Definitely great work overall - would love to see a polished-up version of this after the jam!

Fun little game! Got a 234 score my second run, but also got really unlucky with one patch of divers... Nice job on the jam entry! 

Super clever role reversal! Got stuck on the second level for... longer than I'd like to admit, but got to feel like a wizard when it finally clicked. Physics were complete jank but in a fun way - awesome jam entry for sure!

Fun idea for the role reversal! The mechanics to back it up were so clever and really worked imo - seriously well done to y'all! 

Also, spotted that the soundtrack was made during the jam - really nicely done on that too, it complemented the mood fantastically!

Took a couple rounds to figure out what exactly was going on with the controls, but once I did, it was... strangely addictive? I had an absolute blast playing this - the simple but fast-paced gameplay compounded with the ever-ramping music to make one of the most frantic fishing - well, reverse fishing - games I've played! Nice job with this one!

This was absolutely delightful lol. Had to get as many secrets as I could find, and I assure you I never made it across that bridge in the "intended" way lol. The physics were absurd in the best way, and the writing backed it up perfectly - had a blast with this little jam entry! 

Ended up being a pretty fun challenge to try and follow the right car and remember what order they were in! I definitely concur that the current round is too long right now, but the game still turned out really fun! Nice job on this one!

Mostly echoing Narredev here, but the atmosphere and set up in this was absolutely stellar, even if the bulk of the game wasn't able to be finished for this jam. Would love to see it if you decide to keep going with this project - really do think what's here so far shows a ton of promise!

Nice story behind the game, and the art does wonders to sell it! Took a while to get a hang of what all the different symbols mean, but def a solid entry in the jam all around!

Fun little game here! Was not prepared for that flipping, lol, very effective variation on the classic Space Invaders. Still not totally sure what the biggest differences between being on top and bottom was besides the asteroids, but still a fun jam submission overall - nice job!

Loved the animations in this one - really sold the whole thing! Had a weird bug where sometimes my controls would get locked, but other than that, this was an absolutely fantastic premise for roles reversed! 

Fun premise! My biggest issue was definitely trying to find the items I needed, basically had to walk along all the walls to find it, which wasn't great when you stick to all the walls. The not-so-sneaky thief mechanics and the details in the sounds made for an overall fun gimmick tho - nice job on this one!

What a fun, silly concept, and very well executed! Some of the most lighthearted fun I've had with a jam submission so far - really nicely done!

Neat little concept here! I got lucky and won my first time, but ran it a few more times and found out it was a little trickier than I first gave it credit for. Instructions were a little unclear - I mostly figured out how to move the player (click the Player block) through trying to click on everything. But overall seems like a fun jam project!

Ooh, neat premise, with really crisp execution. Especially nice job on the ship AI, I felt like I had to plan several asteroid moves at once to get even close hitting that thing lol

Ooh, really had fun with this one! Neat spin on the reverse bullet hell genre (our team went a very different direction with it), and I had a lot of fun seeing how high of a score I could get! That said, I absolutely took your high score challenge personally - ended up with 316,611 ( https://prnt.sc/bkcHL0snkefa ) :P

Seriously, nice work on this one, y'all!

Oooh neat idea! Our team had definitely talked about reverse snake at one point, but we weren't sure what to do for the goal. Manipulating the snakes' AI to run into walls - and bonus for themselves - is a solid, intuitive way to do that! Nice entry!

Really creative gimmick with this one! Was frustrating at times, especially near the end, but imo, it made the eventual victory even more satisfying. Nice execution on a neat concept!

I love exploration in games, but in game jams, I don't expect to scratch that itch. Yet here was "The Edge of Space"

I had an absolute blast jumping from system to system, racing to gather resources, then moving on to the next one, never totally sure if I'd make it. It was fun to just to see what what out there in this little galaxy.

I also really enjoyed watching my ship go from being small and clunky to being a devourer of worlds (well, at least their rings :p).

I also appreciated the 10 minute window for the first system instead of 5. It gave a nice chance to get a feel for the controls and systems before being put into the heat of the game. Good design there! I ended up reaching Safety in just over half an hour

Overall, had a lot of fun in the relaxing atmosphere of this game! :D 

Very clever way to use the dice in the game! Gives the player lots of agency most of the time, despite how much is also determined by RNG. Very fun submission overall -- awesome job!

I've never really played with anything like the attack in this game, but once I got the hang of it, it was super fun! Ended up clearing the boss on my 3rd life. 

My only real critique is that I wasn't always sure what the effects I gained did (I was able to work most of them out, though). Otherwise, though, had a lot of fun. Nice job on this game!

329

Wish there was a 6th star just for this game -- the concept, aesthetic, and gameplay were all absolutely incredible with this one! Blows my mind that almost everything in this was made in just 48 hours! Awesome, awesome work here!!

Had a lot of fun with this one! Some of the best AI I've encountered this jam, too. Really liked everything about this game - Nice job!

Fantastic work with this game! 

The art was on point, the main mechanic kept my attention and was fun (Thank you for not making low rolls useless - I was actually more excited to see 2s and 3s instead of 6s for once), and the music helps pull everything together into one coherent piece. 

The player also felt good to control, which is vital for platformers, even in jams. Thanks for taking the time to polish that too!

I'm genuinely struggling to find anything significant to critique here -- This is one of my favorite submissions I've played thus far! :)

Neat game idea! I had to spend a bit figuring out exactly how things worked, but once I did, I was able to get the vase pretty quickly. Cute concept that was well-executed -- nice submission!

beep beep

Really enjoyed playing through this and getting to discover all the stage effects! Solid concept and well executed, nice job!

Cleared all 4 bosses! The presentation on this game was fantastic, and the battles made for an interesting mechanic! 

My only major issue with this game was the amount of time I had to wait to watch the enemy play. It was fine for the first boss, since I'm still learning mechanics at that point, but by the end it just became frustrating. 

Still enjoyed battling the bosses overall, solid work with this submission!

Had a blast playing through this! The difficulty curve is solid, with the first level giving you just enough  a chance to experiment with how the game works, and building challenge from there. I kept finding myself barely beating stages, which was super satisfying.

My only critique would be that it would have been nice to have an indication of enemy range, as well as a clearer indication of player range (moving the mouse towards the player wouldn't always turn the cursor yellow by the correct tile).

But overall, once I got a grasp of how things worked, I had a lot of fun with this game! Nice job with this one!

Fantastic job with this game! It seems you knew the exact scope of a game you could pull off in the 48 hours, and you took a fair amount of time polishing it and making it feel fun to play. The concept is also a really interesting take on an old genre, and at least for me, it was ridiculously fun to play with. The fact that you can also choose your own skills to match your playstyle also adds a lot to this game. The only thing I could never figure out is what "F" did... 

Seriously though, I think I've sunk somewhere between 3-5 hours into this game these last two days. It's well made, challenging but (usually) fair, and a lot of fun to play. Awesome, awesome job with this one!

Also, I tied your record :)  http://prntscr.com/15irm6c

I had fun playing through this game, the concept interesting to mess around with, and there were quite a few clever setups.

My one major complaint with this game is about the moving lasers. I don't mind them as a challenge element, but sometimes, as it passed by a corner, it clipped the player blocks at unexpected angles, forcing me to restart from the checkpoint.  The staircase at the end of (by my count) Checkpoint 6 was a particular point where I lost a couple times after completing the challenge of that stage because the purple layer swept through and killed me while I couldn't really see it coming.

Other than that, though, this was all around a well-designed and enjoyable game to play. Nice job!

Smiled a lot during my playthrough of this game. Neat take on the concept, great execution, and lots of room for funny moments scattered throughout. Nice job with this one!